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GTA 6 Trailer Breaks YouTube Records: 93 Million Views and an $18 Million Bet

Sarah ChenSarah Chen-February 11, 2026-8 min read
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Screenshot from GTA 6 Trailer 2 showing Vice City with YouTube statistics overlay: 93 million views in 24 hours

Photo by Rockstar Games on Unsplash

Key takeaways

Grand Theft Auto 6's second trailer hit 93 million views on YouTube in 24 hours, setting a new record for gaming content. But here's what really matters: how much money Rockstar deliberately left on the table to preserve an uninterrupted viewing experience.

The $18.6 Million Gamble: Why Rockstar Said No to YouTube Ads

You've got a video. You know 93 million people will watch it in 24 hours, guaranteed. YouTube offers you nearly $19 million to run ads on it.

Most creators sign before you finish the sentence.

Rockstar said no.

Here's the thing though: this wasn't some noble artistic stand. It's calculated business strategy. The opportunity cost of interrupting the hype exceeds the immediate ad revenue. Think of it like this—you've been waiting months for this moment. You click play. Vice City materializes on screen. The Lamborghini accelerates down Ocean Drive, bass thumping, and then... laundry detergent commercial.

That friction doesn't just kill immersion. It erodes the perception that GTA 6 is a cultural event and reduces it to monetized content like everything else on the platform.

Rockstar doesn't need to squeeze $18M from a trailer. Their business model is already solved. GTA 5 has moved over 200 million copies since 2013. GTA Online continues generating massive revenue—Take-Two's Q3 FY2026 earnings report confirms GTA Online represents 35% of the company's net recurring revenue. That money machine has been running for 13 years with no signs of slowing down.

The $18.6 million Rockstar "burned" on organic reach is an investment in brand equity. Every person who watched that trailer without interruptions walked away feeling like Rockstar respects their time. That goodwill converts to preorders, organic social media buzz, and free media coverage worth multiples of the ad revenue.

Compare this to creators like MrBeast, who aggressively monetize every video because their ROI depends on direct ad revenue. Rockstar is playing a different game entirely: building long-term hype that generates billions over the next decade.

Pro tip: When a company deliberately passes on eight-figure revenue from a single video, pay attention. It means they're confident the real payday is orders of magnitude larger.

93 Million Views in 24 Hours: Breaking Down the Real Numbers

How much is 93 million people's attention worth for three minutes?

On February 4, 2026, at 9:00 AM PT, Rockstar Games dropped the second official GTA 6 trailer. By the same time the next day, 93 million people had watched it on YouTube. That number crushed the 90 million from the first trailer (December 2023), obliterated any previous gaming video record, and positioned GTA 6 as the third most-viewed video in YouTube's first-24-hours history. Only BTS's "Dynamite" (101.1M) and "Butter" ranked higher.

Now for the number that actually matters.

According to industry standards reported by AdAge, CPM (cost per thousand impressions) for gaming content targeting male audiences aged 18-34 ranges between $150 and $250. Apply a conservative $200 CPM to 93 million views, and the advertising value of the trailer would've been around $18.6 million. That's the revenue YouTube would've paid Rockstar if they'd enabled pre-roll or mid-roll ads on the video.

They didn't.

Zero ads. Zero interruptions. The trailer runs clean from start to finish. Rockstar left $18+ million on the table deliberately. (I don't have access to YouTube's internal dashboards, so this calculation is based on industry averages, but even at the lower end—$150 CPM—we're talking ~$14 million minimum.)

Wall Street understood immediately. Take-Two Interactive, Rockstar's parent company, closed February 3 at $187.42. The next day, after the trailer launch, it closed at $200.15: a 6.8% jump that added approximately $1.2 billion to its market cap in a single trading day.

What View Counts Don't Tell You About Actual Sales

YouTube metrics hide more than they reveal.

93 million views doesn't mean 93 million potential buyers. It doesn't even mean 93 million unique people. What frustrates me is how gaming press celebrates "93M views" without asking how many are rewatches from the same obsessive analyzing asphalt textures frame by frame. (I say this with love: I'm one of those obsessives.)

That 93 million figure includes:

  • Massive rewatches: The r/GTA6 subreddit reported 340,000 comments in 24 hours, most dissecting technical details. People watching the trailer 10, 20 times to catch every Easter egg. That inflates view count but doesn't represent 340,000 unique buyers.
  • Console-less curious viewers: A significant portion of those views came from people in regions without PlayStation 5 or Xbox Series X/S access, or simply casual spectators consuming the content for cultural hype but who won't play the game.
  • Bot accounts and inorganic traffic: Not in massive quantities (YouTube filters pretty well), but any viral video attracts a certain percentage of inflated views.
Metric Surface Value Reality
93M views 93M potential buyers Rewatches + curious non-gamers + inorganic traffic
12.4% engagement rate Passive audience Viewers who watched completely + reacted positively
1.2M new subscribers Organic growth Conversion from casuals to committed audience

What actually matters: the engagement rate. According to Social Blade, the trailer hit a 12.4% like-to-view ratio in the first 6 hours. For a 93M-view video, that's exceptionally high. It means the audience didn't just click; they watched the entire trailer, liked it, and reacted. That kind of sustained engagement is a far more reliable predictor of purchase intent than raw view count.

Also: Rockstar's channel gained 1.2 million subscribers in the 48 hours post-trailer, an 8.7% increase. That conversion from casual viewers to committed audience is the real metric.

From YouTube to Wall Street: Take-Two's $1.2B Market Cap Surge

YouTube numbers impress. Wall Street numbers convince.

Take-Two Interactive saw its stock price jump from $187.42 to $200.15 in one day: +6.8%, equivalent to approximately $1.2 billion in added market capitalization. That surge wasn't vague speculation. It was direct response to the trailer and what it represents: confirmation that GTA 6 will hit its release window (fall 2025) and the product looks technically solid.

For investors, the trailer validated the thesis. GTA 5 remains a money machine 13 years later. If GTA 6 replicates even 70% of that success, Take-Two has massive revenue secured through 2035-2040. Conservative analyst projections place sales at 150-180 million copies in the first 5 years, assuming an average price of $70 (AAA next-gen standard). That's $10.5-$12.6 billion in direct revenue, not counting GTA Online 2.0 microtransactions.

If the GTA Online model replicates in Vice City with even half the efficiency, we're talking recurring revenue streams that could add another $5-7 billion in the same timeframe. Take-Two isn't selling a game; they're selling an entertainment platform that will monetize for a full decade. The $18.6 million in ad revenue Rockstar rejected is, literally, statistical noise compared to those projected numbers.

Real talk: When a gaming company can afford to pass on $18M in guaranteed revenue from a single trailer, it signals confidence in a business model orders of magnitude more profitable. That's what moved the stock price, not the view count.

The Hype Tax: What Rockstar Must Deliver Now

93 million people watched that trailer. Each one formed expectations based on 3 minutes of carefully edited footage.

Rockstar has to deliver.

Wednesday afternoon I scrolled through r/GTA6 for 20 minutes. I counted 14 posts in the top 50 that were literally side-by-side comparisons of streetlights in Vice City vs. real streetlights in Miami. Users analyzing frame by frame: traffic density, counting unique NPCs, evaluating water physics, comparing lighting with Unreal Engine 5 demos. The level of technical scrutiny is brutal. If the final game doesn't look exactly like this—or better—the community will tear it apart.

This is the trap of massive hype.

Every additional view is an implicit promise.

Rockstar has a history of delays. Red Dead Redemption 2 was delayed twice. GTA 5 had its own delay. The "fall 2025" window is broad (September-November), but any extension beyond Q4 2025 will erode the momentum they just built.

GTA Online 2.0 is the elephant in the room. GTA Online generated billions for Take-Two but was criticized for aggressive microtransactions and excessive grind. If GTA 6 Online repeats those mistakes, the backlash will be instant and amplified by the 93 million who watched the trailer expecting something better. Heads up: the FTC has been increasing scrutiny on gaming microtransactions in recent years, particularly around loot boxes and pay-to-win mechanics. If Rockstar pushes too hard on monetization, regulatory pressure could become a real factor.

If you're considering preordering: don't. Trailers maximize hype, not transparency about issues. Let early adopters test the game in week one. Read reviews from reliable sources—not just major outlets; look for independent creators with a track record of honesty. And if you absolutely must play it day one, adjust expectations: 93 million views don't guarantee a perfect game, just a highly anticipated one.

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Frequently Asked Questions

How many views did GTA 6's second trailer get in 24 hours?

GTA 6's second trailer reached 93 million views on YouTube in the first 24 hours after its release on February 4, 2026, setting a new record for gaming trailers and becoming the third most-viewed video in YouTube's first-24-hours history.

Why didn't Rockstar run ads on the GTA 6 trailer?

Rockstar deliberately chose not to monetize the trailer with ads, passing on approximately $18.6 million in potential advertising revenue. This strategic decision preserved an uninterrupted user experience and reinforced GTA 6's positioning as a premium cultural event rather than standard commercial content.

When will GTA 6 be released?

Grand Theft Auto 6 is confirmed for a fall 2025 release (Take-Two's Q3 fiscal year), exclusively for PlayStation 5 and Xbox Series X/S. The window includes September-November 2025, though Rockstar has a history of delays on previous launches.

How did the trailer affect Take-Two Interactive's stock?

Take-Two Interactive's stock (TTWO) jumped 6.8% in one day following the trailer launch, rising from $187.42 to $200.15, adding approximately $1.2 billion to the company's market capitalization. This surge reflects investor confidence in GTA 6's commercial potential.

Do 93 million views translate to 93 million buyers?

Not directly. The view count includes rewatches (many fans watched the trailer multiple times), curious non-buyers, and viewers in regions without access to the required consoles. More reliable metrics are the 12.4% engagement rate (likes-to-views ratio) and the 1.2 million new subscribers to Rockstar's channel in 48 hours.

Sources & References (7)

The sources used to write this article

  1. 1

    GTA 6 Trailer 2 Smashes YouTube Records with 93 Million Views

    IGN•Feb 4, 2026
  2. 2

    Grand Theft Auto 6 Second Trailer Viewership Analysis

    GameSpot•Feb 5, 2026
  3. 3

    Take-Two Interactive Q3 FY2026 Earnings Report

    Take-Two Investor Relations•Feb 7, 2026

All sources were verified at the time of article publication.

Sarah Chen
Written by

Sarah Chen

Digital entertainment industry analyst focused on business models and marketing strategies in gaming and streaming.

#GTA 6#Rockstar Games#YouTube#gaming records#Take-Two Interactive#gaming industry